Valve have recently announced a new game mode for Left 4 Dead 2, Scavenge mode!
I know what you might be thinking… Scrapheap challenge? Do we get to build a giant robot? Of course not, you can’t have zombies and giant robots in the same game and you’re crazy for even suggesting it. What about a rocket launcher, can we build that? No rocket launchers.
As a survivor you’ll be doing four main things:
- Being eaten by zombies.
- Collecting gas cans.
- Filling up a generator.
- Being eaten by more, bigger zombies.
The basic concept is like normal versus mode; four survivors versus four special infected. There are a few twists this time though: first off, the survivors will not being doing the normal “get to a safe room before your face is eaten off” routine. This time they’ll be aiming to keep a generator topped up with gas cans that are scattered throughout the map, making camping that little bit harder.
- Image by Kimli via Flickr
The generator starts on 120 seconds; and each can adds 20 seconds onto that when poured into the generator. The mode can also go into a sort of “overtime” if a survivor still has their grubby mitts on a gas can.
The game will have 3 rounds per team, and the winners will be the team with two out of three rounds. If teams draw, the amount of gas cans that were used and seconds each team managed to stay alive comes into play to determine which team should win.
As infected, you’ll be doing everything you can to separate the survivors from their precious little gas cans. See a survivor running away with a can? Deal with them.
You’ll still be capable of doing the normal pounce, drag, puke and melee routine that the original infected will bring to the game, and all of these make the survivor drop their gas can apart from the boomer puke. But the rancid smell of ‘Food’s here!’ might be enough to force a survivor to drop their gas can in favour of defending themselves from the incoming horde.
In addition to the attacks from the original infected, you’re now able to take control of the The Charger, the Jockey and the Spitter; the Charger being able to knock survivors down or slam them into walls with his charge, the Jockey being able to basically… mount a survivors head and steer them into trouble and the Spitter being able to spit acid on survivors, the ground, or even on a gas can to make it explode. However, I would predict drastic changes in some of these abilities, as it might get a little imbalanced.
One thing that has bothered me is why the survivors are so desperately trying to keep this generator stocked with fuel.
What does the generator do? The survivors will be under constant attack from hordes of infected, so it can’t be something to do with keeping them out. Are they keeping it fueled so the food in the freezer doesn’t spoil? Maybe they’re trying to charge the batteries of a car? Why don’t they get a car rental like they do in every other campaign… well, near enough. I will admit that one is a helicopter… and maybe one is a boat, but that’s besides the point! Of all the articles I’ve read about this, no one has addressed it. There’ll probably be a good reason. Maybe the generator is a Transformer?
The new mode comes with six maps pulled from the story campaigns, and the game is released November 17th. Looking forward to it!